Development

Playable build of the game

Journal Development

We've recently been a part of the Comics X Games at TCAFs online event this year. I wasn't sure what to expect because it was virtual, but we did push to make a playable version of the project which is now available on our discord. Currently it's only avaliable to patrons with discord access, but I'm going to be looking into getting a version on Steam if possible to start engaging with players to get feedback on what's working and what needs work.

There is still a long way to go, but this is an important milestone! Read more


Characters and game update

Development

I've recently finished another character for the game. He will both be a playable character in the game and also the next character we are introduced to in the comic. I'm still finalizing the space ship and a second outfit for Commander Bean and then it should be ready to go. This has been a bit of a road block for a while. Actually getting all the characters ready has been a bottle neck to further progress at least on the comic side of things. Progress has been slow and steady though. Read more






Gladiotron Development blog entry #3

Development

In the last little while in an effort to bolster my coding skills I've begun working through some Udemy tutorials that cover working with C++ in Unreal Engine 4 which is what I'm using to develop the game. So far it's been good as I've gone through some of Ben Tristem's course and made a console game called Bulls and Cows. It was a nice exercise, but I know the real learning comes from trying things, and figuring them out on your own. The next section on the course actually aligns really nicely with a part of the game. So I look forward to digging into that and sharing my progress here. Within the next few weeks I have a lot that I need to accomplish. Read more


Gladiotron